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AI Insights · Timothy · January 2022

Top 5 Hospital Games Performance in Middle East Q4 2021

Analyzing the performance of the top 5 hospital games in the Middle East during Q4 2021, focusing on weekly downloads, revenue, and active users.

Top 5 Hospital Games Performance in Middle East Q4 2021

In the fourth quarter of 2021, the top 5 hospital games on a unified platform in the Middle East showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each app’s performance based on data from Sensor Tower.

EMERGENCY HQ: firefighter game experienced a fluctuating trend in weekly revenue, starting at approximately $892 and peaking at around $1.2K by the end of December. Weekly downloads for the game varied, starting at 2.95K in late September, dropping to 1.07K in early November, and then rising again to 3.08K by the end of December. The game’s weekly active users showed a steady increase towards the end of the quarter, from 10.3K in late September to nearly 10K in the last week of December.

Toca Life: Hospital saw a modest weekly revenue, starting at $802 and ending at $672. Weekly downloads for the game were relatively stable, fluctuating between 111 and 257. The active user base remained consistent, with minor fluctuations, ending the quarter with around 207 active users.

Fun Hospital - Tycoon is back showed a varied revenue performance, peaking at $503 in early November and ending the quarter with $335. The game had no significant downloads during the quarter. Active users gradually declined from 128 in late September to 38 by the end of December.

My PlayHome Hospital maintained a steady weekly revenue, starting at $354 and ending at $329. Weekly downloads showed slight fluctuations, with a peak of 55 in late October and a low of 15 in mid-November.

Central Hospital Stories demonstrated strong performance with a significant increase in weekly downloads, starting at 8.89K and rising to 13.1K by the end of December. Revenue varied, peaking at $269 in late October and ending at $253. The game maintained a robust active user base, starting at 27.5K and increasing to 32.2K by the end of the quarter.

These insights are derived from Sensor Tower’s comprehensive data. For more detailed analysis and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022